Jul 6, 2023
Mark interviews author, publisher and RPG gamer Peter M. Ball
who has been engaged in experimental and digital publishing since
the very beginning of its appearance in the book industry.
Prior to the interview, Mark shares a word about this episode's
sponsor.
You can learn more about how you can get your audiobooks
distributed to retailers and library systems around the world at
starkreflections.ca/Findaway.
In the interview, Mark and Peter talk about:
- Peter being a night owl who is most comfortable starting to
write at about 10 PM at night and working through the night
- How, through necessity with a regular life schedule, Peter will
get the writing done first thing in the morning
- Peter having wanted to be a writer since he was quite
young
- The way that most of the work he has taken on in his life has
been somehow affiliated with the writing world
- Describing the Gold Coast of Australia as Miami with slightly
less charm
- The undergraduate degree focus which mostly avoided genre
fiction
- How you can never escape poetry once you've done it, even years
later being introgued as "Peter the Poet"
- How in the early 2000s Dungeons and Dragons open-sourced their
rules, allowing people to provide material within their realm
- Getting involved in DriveThruFiction back in 2005
- The hunger for content that came out in that time period
- How changes in the RPG industry that happened were later echoed
a few years later in the eBook fiction publishing space
- The issues Peter recognized in 2006 in creating role playing
game material where somebody else held the licensce for it
- Challenges of submitting fiction to markets from a country like
Australia
- Spending six weeks at an Australian branch of the Clarion
Writers Workshop and how that dramatically changed the perspective
forced on him from his university education
- Continuing to submit his fiction to the traditional markets but
paying attention to what was going on in the self-publishing,
digital publishing, and indie publishing space
- Launching Brain Jar Press in 2017 largely as a vehicle for
publishing his backlist
- Why cutting your teeth in short fiction can be great
- Having a plan to indie publish his own books for about ten
years, make all the mistake on his own books, rather than someone
elses, and getting solid learning and experience from it to benefit
his press
- Working with Kathleen Jennings on a poetry collection right at
about the time her first book with Tor went huge
- The idea for a series of short chapbooks with four or five
essays per writer in order to bring these remarkable articles the
authors had already written back into availability
- Borrowing the cultural capital of all the people they're
publishing so that they can grow and eventually launch new
writers
- How Peter fell in love with print quite accidentally
- The requirement of having to have an online store for the
press
- The joke that it's cheaper to get things to Narnia than it is
to get them to Australia
- The thought exercise Peter does regarding how many books he has
to sell to make it to $100
- Understanding the market base that you're likely selling to as
a small specialized indie press
- Peter's impatience for just replicating what midlist are
publishing is doing in the face of such wonderful, free, and
dynamic digital tools when one can be breaking the model,
expanding, and forming new ideas and new products
- ether Peter has been doing much of his own writing since
launching Brain Jar Press 2.0
- The flash fiction writing Peter has been able to do during a
few 8 minute breaks at work
- What Peter is most optimistic about with what's happening in
the publishing world now
- And more...
After the interview Mark reflects on Peter working in publishing
and writing related realms, the value of connecting with others in
the industry, and Peter's thirst for innovation and experimentation
within digital publishing.
Links of Interest:
Peter M. Ball is an author, publisher, and RPG
gamer whose love of speculative fiction emerged after exposure to
The Hobbit, Star Wars, David Lynch’s
Dune, and far too many games of Dungeons and
Dragons before the age of 7. He’s spent the bulk of his life
working as a creative writing tutor, with brief stints as a
performance poet, gaming convention organiser, online content
developer, non-profit arts manager, and d20 RPG publisher.
Peter’s three biggest passions are fiction, gaming, and honing
the way aspiring writers think about the business and craft of
writing, which led to a five-year period working for Queensland
Writers Centre as manager of the Australian Writers Marketplace and
convenor of the GenreCon writing conference. He is now pursuing a
PhD in Writing at the University of Queensland, exploring the
poetics of series fiction and their response to emerging publishing
technologies.
He’s the author of the Miriam Aster series and the
Keith Murphy Urban Fantasy Thrillers, three short story
collections, and more stories, articles, poems, and RPG material
than he’d care to count. He’s one-half of Brain Jar
Press with his partner, Sarah, publishes his own work
under the Eclectic Projects imprint, and resides in Brisbane,
Australia, with his wife and two very affectionate cats.
The introductory, end, and bumper music for this podcast
(“Laser Groove”) was composed and produced by Kevin MacLeod of
www.incompetech.com and is
Licensed under Creative Commons: By Attribution 3.0